export const en: Record = { // Welcome & general welcome: `Hi! I'm Guidly — your personal city guide and adventure companion. I'll turn your walk into a real adventure — step by step, like a quest. Let's begin! Where are you headed?`, welcome_back: `Welcome back! You have an active quest in {city}. Open the app to continue.`, // Onboarding choose_city: 'Choose a city for your adventure:', choose_days: 'How many days are you planning? (1-30)', invalid_days: 'Please enter a number from 1 to 30.', choose_companions: 'Who are you traveling with?', companions_solo: 'Solo', companions_couple: 'As a couple', companions_family: 'With family', companions_friends: 'With friends', choose_pace: 'What pace do you prefer?', pace_slow: 'Relaxed — no rush, enjoying every moment', pace_normal: 'Moderate — a nice balance', pace_active: 'Active — I want to see as much as possible', add_wishes: 'Any special wishes? What interests you most? (or tap "Skip")', skip: 'Skip', onboarding_summary: `Great! Here's your plan: City: {city} Days: {days} Company: {companions} Pace: {pace} {wishes} All good?`, wishes_line: 'Wishes: {comment}', confirm_yes: "Yes, let's go!", confirm_restart: 'Start over', // Quest creation creating_quest: "Awesome! Creating your quest... Please wait a moment.", quest_created: `Your quest "{title}" is ready! {description} Open the app to see your first step.`, // Commands help: `Available commands: /start — start or continue a quest /status — current progress /stop — end quest early /help — show this help`, // Status no_profile: 'Tap /start to begin.', no_active_quest: "You don't have an active quest. Tap /start to create one.", no_active_quest_start: "You don't have an active quest. Tap /start to create a new one.", quest_status: 'Quest: {title}\nCity: {city}\nStatus: in progress', quest_in_progress: 'You have an active quest! Open the app to continue.', use_start: 'Tap /start to begin.', // Stop stop_confirm: 'Are you sure you want to end the quest early? Your progress will be saved.', yes_stop: 'Yes, end it', no_continue: 'No, continue', quest_stopped: 'Quest ended. You can start a new one with /start.', quest_continue: "Great! Let's keep going.", // Quest buttons open_quest: 'Open Quest', // Event reactions reaction_arrived: "You're here! Here's what awaits you...", reaction_skipped: "No worries, let's move on!", reaction_finished_today: 'Great day! Rest up, we continue tomorrow.', reaction_point_completed: "Excellent! Let's head to the next spot...", reaction_day_completed: "Day complete! Well done. See you tomorrow!", reaction_quest_completed: "Congratulations! Quest complete! You've discovered the city in a whole new way.", }